Gnome Rogue (Wildcard)
Personality trait: The first thing I do in a new place is note the locations
of everything valuable—or where such things
could be hidden.
Ideal: Freedom. Chains are meant to be broken, as are those
who would forge them. (Chaotic)
Bond: I’m trying to pay off an old debt I owe to a
Flaw: If there’s a plan, I’ll forget it. If I don’t forget it,
I’ll ignore it.
Sindri Kin is a bard and swashbuckler with a criminal background, he is a well versed adventurer and explorer, his bravery edges on stupidity and he has been dubbed the groups wildcard as he often acts sporadically and on impulsion.
Sindri started out on his adventuring career when he unintentionally left his home in Westerdale, his wanderlust led him onboard a ship heading down the blue coast. Without any way of getting back as far as the 13 year old gnome could see, he settled down in Bhalle’s deep with the help of a kind Dwarf bard named Thor who sheltered and trained him.
When his parents had exhausted all possibilities, they hired Acquisitions inc. to … acquire him wherever he might be. Dorn was assigned his bounty and he soon set off to hunt the Gnome down as well as a couple other bounties in the surrounding area. When confronted with Dorn, Sindri tried to escape, hiding in the cities thieves guild, when Dorn fought his way in and tried to forcefully apprehend Sindri, he managed to trick Dorn into striking and hurting him prompting Dorn to loose his connection to his god allowing Sindri to knock him unconscious.
After being a captive of Bhalle’s deep’s thieves guild for a couple of days Sindri freed Dorn and promised to come with him in exchange for a position in Aquisitions inc.
Sindri spent his time in Aquisitions inc. as the groups resident explorer, he traveled far and wide in search of treasure and knowledge (That he then sold to the highest bidder).